#include "StateGraph.h"
namespace sl
{

	void StateGraph::Reset()
	{
		m_vStateLeafList.clear();
		m_vGraphChildList.clear();
	}

	void StateGraph::Clean()
	{

		m_vStateLeafList.clear();
		m_vGraphChildList.clear();
	}

	void StateGraph::Draw( sl::RenderInfo * pRenderInfo )
	{
		StateLeafList::const_iterator it;
		for ( it = m_vStateLeafList.begin(); it != m_vStateLeafList.end(); ++it )
		{
			
		}
	}
}
